Problem ID Title Solved Submit Pass Rate
201334[AtCoder]ARC133 E - Cyclic Medians000.000%
201335[AtCoder]ARC133 F - Random Transition000.000%
201340[AtCoder]ARC134 A - Bridge and Sheets000.000%
201342[AtCoder]ARC134 C - The Majority000.000%
201344[AtCoder]ARC134 E - Modulo Nim000.000%
201345[AtCoder]ARC134 F - Flipping Coins000.000%
201350[AtCoder]ARC135 A - Floor, Ceil - Decomposition000.000%
201354[AtCoder]ARC135 E - Sequence of Multiples000.000%
201361[AtCoder]ARC136 B - Triple Shift000.000%
201362[AtCoder]ARC136 C - Circular Addition000.000%
201363[AtCoder]ARC136 D - Without Carry000.000%
201364[AtCoder]ARC136 E - Non-coprime DAG000.000%
201365[AtCoder]ARC136 F - Flip Cells000.000%
201370[AtCoder]ARC137 A - Coprime Pair000.000%
201372[AtCoder]ARC137 C - Distinct Numbers000.000%
201373[AtCoder]ARC137 D - Prefix XORs000.000%
201381[AtCoder]ARC138 B - 01 Generation000.000%
201383[AtCoder]ARC138 D - Differ by K bits000.000%
201384[AtCoder]ARC138 E - Decreasing Subsequence000.000%
201390[AtCoder]ARC139 A - Trailing Zeros000.000%
201392[AtCoder]ARC139 C - One Three Nine000.000%
201393[AtCoder]ARC139 D - Priority Queue 2000.000%
201394[AtCoder]ARC139 E - Wazir000.000%
201395[AtCoder]ARC139 F - Many Xor Optimization Problems000.000%
201400[AtCoder]ARC140 A - Right String000.000%
201402[AtCoder]ARC140 C - ABS Permutation (LIS ver.)000.000%
201405[AtCoder]ARC140 F - ABS Permutation (Count ver.)000.000%
201410[AtCoder]ARC141 A - Periodic Number000.000%
201411[AtCoder]ARC141 B - Increasing Prefix XOR000.000%
201412[AtCoder]ARC141 C - Bracket and Permutation000.000%
201413[AtCoder]ARC141 D - Non-divisible Set000.000%
201414[AtCoder]ARC141 E - Sliding Edge on Torus000.000%
201415[AtCoder]ARC141 F - Well-defined Abbreviation000.000%
201420[AtCoder]ARC142 A - Reverse and Minimize000.000%
201422[AtCoder]ARC142 C - Tree Queries000.000%
201423[AtCoder]ARC142 D - Deterministic Placing000.000%
201424[AtCoder]ARC142 E - Pairing Wizards000.000%
201425[AtCoder]ARC142 F - Paired Wizards000.000%
201430[AtCoder]ARC143 A - Three Integers000.000%
201431[AtCoder]ARC143 B - Counting Grids000.000%
201432[AtCoder]ARC143 C - Piles of Pebbles000.000%
201433[AtCoder]ARC143 D - Bridges000.000%
201434[AtCoder]ARC143 E - Reversi000.000%
201435[AtCoder]ARC143 F - Counting Subsets000.000%
201440[AtCoder]ARC144 A - Digit Sum of 2x000.000%
201441[AtCoder]ARC144 B - Gift Tax000.000%
201443[AtCoder]ARC144 D - AND OR Equation000.000%
201444[AtCoder]ARC144 E - GCD of Path Weights000.000%
201445[AtCoder]ARC144 F - Arithmetic Sequence Nim000.000%
201450[AtCoder]ARC145 A - AB Palindrome000.000%
201452[AtCoder]ARC145 C - Split and Maximize000.000%
201453[AtCoder]ARC145 D - Non Arithmetic Progression Set000.000%
201455[AtCoder]ARC145 F - Modulo Sum of Increasing Sequences000.000%
201464[AtCoder]ARC146 E - Simple Speed000.000%
201465[AtCoder]ARC146 F - Simple Solitaire000.000%
201470[AtCoder]ARC147 A - Max Mod Min000.000%
201472[AtCoder]ARC147 C - Min Diff Sum000.000%
201474[AtCoder]ARC147 E - Examination000.000%
201475[AtCoder]ARC147 F - Again ABC String000.000%
201482[AtCoder]ARC148 C - Lights Out on Tree000.000%
201490[AtCoder]ARC149 A - Repdigit Number000.000%
201491[AtCoder]ARC149 B - Two LIS Sum000.000%
201492[AtCoder]ARC149 C - Avoid Prime Sum000.000%
201493[AtCoder]ARC149 D - Simultaneous Sugoroku000.000%
201494[AtCoder]ARC149 E - Sliding Window Sort000.000%
201495[AtCoder]ARC149 F - Rational Number System000.000%
201500[AtCoder]ARC150 A - Continuous 1000.000%
201501[AtCoder]ARC150 B - Make Divisible000.000%
201503[AtCoder]ARC150 D - Removing Gacha000.000%
201510[AtCoder]ARC151 A - Equal Hamming Distances000.000%
201513[AtCoder]ARC151 D - Binary Representations and Queries000.000%
201514[AtCoder]ARC151 E - Keep Being Substring000.000%
201520[AtCoder]ARC152 A - Seat Occupation000.000%
201522[AtCoder]ARC152 C - Pivot000.000%
201524[AtCoder]ARC152 E - Xor Annihilation000.000%
201525[AtCoder]ARC152 F - Attraction on Tree000.000%
201531[AtCoder]ARC153 B - Grid Rotations000.000%
201532[AtCoder]ARC153 C - ± Increasing Sequence000.000%
201533[AtCoder]ARC153 D - Sum of Sum of Digits000.000%
201534[AtCoder]ARC153 E - Deque Minimization000.000%
201535[AtCoder]ARC153 F - Tri-Colored Paths000.000%
201540[AtCoder]ARC154 A - Swap Digit000.000%
201544[AtCoder]ARC154 E - Reverse and Inversion000.000%
201545[AtCoder]ARC154 F - Dice Game000.000%
201550[AtCoder]ARC155 A - ST and TS Palindrome000.000%
201551[AtCoder]ARC155 B - Abs Abs Function000.000%
201552[AtCoder]ARC155 C - Even Sum Triplet000.000%
201553[AtCoder]ARC155 D - Avoid Coprime Game000.000%
201554[AtCoder]ARC155 E - Split and Square000.000%
201555[AtCoder]ARC155 F - Directable as Desired000.000%
201560[AtCoder]ARC156 A - Non-Adjacent Flip000.000%
201564[AtCoder]ARC156 E - Non-Adjacent Matching000.000%
201574[AtCoder]ARC157 E - XXYX Binary Tree000.000%
300002CF1B. Spreadsheets000.000%
300003CF1C. Ancient Berland Circus000.000%
300004CF2A. Winner000.000%
300007CF3A. Shortest path of the king010.000%
300008CF3B. Lorry000.000%
300009CF3C. Tic-tac-toe010.000%
300011CF4A. Watermelon000.000%