201334 | [AtCoder]ARC133 E - Cyclic Medians | 0 | 0 | 0.000% |
201335 | [AtCoder]ARC133 F - Random Transition | 0 | 0 | 0.000% |
201340 | [AtCoder]ARC134 A - Bridge and Sheets | 0 | 0 | 0.000% |
201342 | [AtCoder]ARC134 C - The Majority | 0 | 0 | 0.000% |
201344 | [AtCoder]ARC134 E - Modulo Nim | 0 | 0 | 0.000% |
201345 | [AtCoder]ARC134 F - Flipping Coins | 0 | 0 | 0.000% |
201350 | [AtCoder]ARC135 A - Floor, Ceil - Decomposition | 0 | 0 | 0.000% |
201354 | [AtCoder]ARC135 E - Sequence of Multiples | 0 | 0 | 0.000% |
201361 | [AtCoder]ARC136 B - Triple Shift | 0 | 0 | 0.000% |
201362 | [AtCoder]ARC136 C - Circular Addition | 0 | 0 | 0.000% |
201363 | [AtCoder]ARC136 D - Without Carry | 0 | 0 | 0.000% |
201364 | [AtCoder]ARC136 E - Non-coprime DAG | 0 | 0 | 0.000% |
201365 | [AtCoder]ARC136 F - Flip Cells | 0 | 0 | 0.000% |
201370 | [AtCoder]ARC137 A - Coprime Pair | 0 | 0 | 0.000% |
201372 | [AtCoder]ARC137 C - Distinct Numbers | 0 | 0 | 0.000% |
201373 | [AtCoder]ARC137 D - Prefix XORs | 0 | 0 | 0.000% |
201381 | [AtCoder]ARC138 B - 01 Generation | 0 | 0 | 0.000% |
201383 | [AtCoder]ARC138 D - Differ by K bits | 0 | 0 | 0.000% |
201384 | [AtCoder]ARC138 E - Decreasing Subsequence | 0 | 0 | 0.000% |
201390 | [AtCoder]ARC139 A - Trailing Zeros | 0 | 0 | 0.000% |
201392 | [AtCoder]ARC139 C - One Three Nine | 0 | 0 | 0.000% |
201393 | [AtCoder]ARC139 D - Priority Queue 2 | 0 | 0 | 0.000% |
201394 | [AtCoder]ARC139 E - Wazir | 0 | 0 | 0.000% |
201395 | [AtCoder]ARC139 F - Many Xor Optimization Problems | 0 | 0 | 0.000% |
201400 | [AtCoder]ARC140 A - Right String | 0 | 0 | 0.000% |
201402 | [AtCoder]ARC140 C - ABS Permutation (LIS ver.) | 0 | 0 | 0.000% |
201405 | [AtCoder]ARC140 F - ABS Permutation (Count ver.) | 0 | 0 | 0.000% |
201410 | [AtCoder]ARC141 A - Periodic Number | 0 | 0 | 0.000% |
201411 | [AtCoder]ARC141 B - Increasing Prefix XOR | 0 | 0 | 0.000% |
201412 | [AtCoder]ARC141 C - Bracket and Permutation | 0 | 0 | 0.000% |
201413 | [AtCoder]ARC141 D - Non-divisible Set | 0 | 0 | 0.000% |
201414 | [AtCoder]ARC141 E - Sliding Edge on Torus | 0 | 0 | 0.000% |
201415 | [AtCoder]ARC141 F - Well-defined Abbreviation | 0 | 0 | 0.000% |
201420 | [AtCoder]ARC142 A - Reverse and Minimize | 0 | 0 | 0.000% |
201422 | [AtCoder]ARC142 C - Tree Queries | 0 | 0 | 0.000% |
201423 | [AtCoder]ARC142 D - Deterministic Placing | 0 | 0 | 0.000% |
201424 | [AtCoder]ARC142 E - Pairing Wizards | 0 | 0 | 0.000% |
201425 | [AtCoder]ARC142 F - Paired Wizards | 0 | 0 | 0.000% |
201430 | [AtCoder]ARC143 A - Three Integers | 0 | 0 | 0.000% |
201431 | [AtCoder]ARC143 B - Counting Grids | 0 | 0 | 0.000% |
201432 | [AtCoder]ARC143 C - Piles of Pebbles | 0 | 0 | 0.000% |
201433 | [AtCoder]ARC143 D - Bridges | 0 | 0 | 0.000% |
201434 | [AtCoder]ARC143 E - Reversi | 0 | 0 | 0.000% |
201435 | [AtCoder]ARC143 F - Counting Subsets | 0 | 0 | 0.000% |
201440 | [AtCoder]ARC144 A - Digit Sum of 2x | 0 | 0 | 0.000% |
201441 | [AtCoder]ARC144 B - Gift Tax | 0 | 0 | 0.000% |
201443 | [AtCoder]ARC144 D - AND OR Equation | 0 | 0 | 0.000% |
201444 | [AtCoder]ARC144 E - GCD of Path Weights | 0 | 0 | 0.000% |
201445 | [AtCoder]ARC144 F - Arithmetic Sequence Nim | 0 | 0 | 0.000% |
201450 | [AtCoder]ARC145 A - AB Palindrome | 0 | 0 | 0.000% |
201452 | [AtCoder]ARC145 C - Split and Maximize | 0 | 0 | 0.000% |
201453 | [AtCoder]ARC145 D - Non Arithmetic Progression Set | 0 | 0 | 0.000% |
201455 | [AtCoder]ARC145 F - Modulo Sum of Increasing Sequences | 0 | 0 | 0.000% |
201464 | [AtCoder]ARC146 E - Simple Speed | 0 | 0 | 0.000% |
201465 | [AtCoder]ARC146 F - Simple Solitaire | 0 | 0 | 0.000% |
201470 | [AtCoder]ARC147 A - Max Mod Min | 0 | 0 | 0.000% |
201472 | [AtCoder]ARC147 C - Min Diff Sum | 0 | 0 | 0.000% |
201474 | [AtCoder]ARC147 E - Examination | 0 | 0 | 0.000% |
201475 | [AtCoder]ARC147 F - Again ABC String | 0 | 0 | 0.000% |
201482 | [AtCoder]ARC148 C - Lights Out on Tree | 0 | 0 | 0.000% |
201490 | [AtCoder]ARC149 A - Repdigit Number | 0 | 0 | 0.000% |
201491 | [AtCoder]ARC149 B - Two LIS Sum | 0 | 0 | 0.000% |
201492 | [AtCoder]ARC149 C - Avoid Prime Sum | 0 | 0 | 0.000% |
201493 | [AtCoder]ARC149 D - Simultaneous Sugoroku | 0 | 0 | 0.000% |
201494 | [AtCoder]ARC149 E - Sliding Window Sort | 0 | 0 | 0.000% |
201495 | [AtCoder]ARC149 F - Rational Number System | 0 | 0 | 0.000% |
201500 | [AtCoder]ARC150 A - Continuous 1 | 0 | 0 | 0.000% |
201501 | [AtCoder]ARC150 B - Make Divisible | 0 | 0 | 0.000% |
201503 | [AtCoder]ARC150 D - Removing Gacha | 0 | 0 | 0.000% |
201510 | [AtCoder]ARC151 A - Equal Hamming Distances | 0 | 0 | 0.000% |
201513 | [AtCoder]ARC151 D - Binary Representations and Queries | 0 | 0 | 0.000% |
201514 | [AtCoder]ARC151 E - Keep Being Substring | 0 | 0 | 0.000% |
201520 | [AtCoder]ARC152 A - Seat Occupation | 0 | 0 | 0.000% |
201522 | [AtCoder]ARC152 C - Pivot | 0 | 0 | 0.000% |
201524 | [AtCoder]ARC152 E - Xor Annihilation | 0 | 0 | 0.000% |
201525 | [AtCoder]ARC152 F - Attraction on Tree | 0 | 0 | 0.000% |
201531 | [AtCoder]ARC153 B - Grid Rotations | 0 | 0 | 0.000% |
201532 | [AtCoder]ARC153 C - ± Increasing Sequence | 0 | 0 | 0.000% |
201533 | [AtCoder]ARC153 D - Sum of Sum of Digits | 0 | 0 | 0.000% |
201534 | [AtCoder]ARC153 E - Deque Minimization | 0 | 0 | 0.000% |
201535 | [AtCoder]ARC153 F - Tri-Colored Paths | 0 | 0 | 0.000% |
201540 | [AtCoder]ARC154 A - Swap Digit | 0 | 0 | 0.000% |
201544 | [AtCoder]ARC154 E - Reverse and Inversion | 0 | 0 | 0.000% |
201545 | [AtCoder]ARC154 F - Dice Game | 0 | 0 | 0.000% |
201550 | [AtCoder]ARC155 A - ST and TS Palindrome | 0 | 0 | 0.000% |
201551 | [AtCoder]ARC155 B - Abs Abs Function | 0 | 0 | 0.000% |
201552 | [AtCoder]ARC155 C - Even Sum Triplet | 0 | 0 | 0.000% |
201553 | [AtCoder]ARC155 D - Avoid Coprime Game | 0 | 0 | 0.000% |
201554 | [AtCoder]ARC155 E - Split and Square | 0 | 0 | 0.000% |
201555 | [AtCoder]ARC155 F - Directable as Desired | 0 | 0 | 0.000% |
201560 | [AtCoder]ARC156 A - Non-Adjacent Flip | 0 | 0 | 0.000% |
201564 | [AtCoder]ARC156 E - Non-Adjacent Matching | 0 | 0 | 0.000% |
201574 | [AtCoder]ARC157 E - XXYX Binary Tree | 0 | 0 | 0.000% |
300002 | CF1B. Spreadsheets | 0 | 0 | 0.000% |
300003 | CF1C. Ancient Berland Circus | 0 | 0 | 0.000% |
300004 | CF2A. Winner | 0 | 0 | 0.000% |
300007 | CF3A. Shortest path of the king | 0 | 1 | 0.000% |
300008 | CF3B. Lorry | 0 | 0 | 0.000% |
300009 | CF3C. Tic-tac-toe | 0 | 1 | 0.000% |
300011 | CF4A. Watermelon | 0 | 0 | 0.000% |