201371 | [AtCoder]ARC137 B - Count 1's | 0 | 0 | 0.000% |
201372 | [AtCoder]ARC137 C - Distinct Numbers | 0 | 0 | 0.000% |
201373 | [AtCoder]ARC137 D - Prefix XORs | 0 | 0 | 0.000% |
201374 | [AtCoder]ARC137 E - Bakery | 0 | 0 | 0.000% |
201375 | [AtCoder]ARC137 F - Overlaps | 0 | 0 | 0.000% |
201380 | [AtCoder]ARC138 A - Larger Score | 0 | 0 | 0.000% |
201381 | [AtCoder]ARC138 B - 01 Generation | 0 | 0 | 0.000% |
201382 | [AtCoder]ARC138 C - Rotate and Play Game | 0 | 0 | 0.000% |
201383 | [AtCoder]ARC138 D - Differ by K bits | 0 | 0 | 0.000% |
201384 | [AtCoder]ARC138 E - Decreasing Subsequence | 0 | 0 | 0.000% |
201385 | [AtCoder]ARC138 F - KD Tree | 0 | 0 | 0.000% |
201390 | [AtCoder]ARC139 A - Trailing Zeros | 0 | 0 | 0.000% |
201391 | [AtCoder]ARC139 B - Make N | 0 | 0 | 0.000% |
201392 | [AtCoder]ARC139 C - One Three Nine | 0 | 0 | 0.000% |
201393 | [AtCoder]ARC139 D - Priority Queue 2 | 0 | 0 | 0.000% |
201394 | [AtCoder]ARC139 E - Wazir | 0 | 0 | 0.000% |
201395 | [AtCoder]ARC139 F - Many Xor Optimization Problems | 0 | 0 | 0.000% |
201400 | [AtCoder]ARC140 A - Right String | 0 | 0 | 0.000% |
201401 | [AtCoder]ARC140 B - Shorten ARC | 0 | 0 | 0.000% |
201402 | [AtCoder]ARC140 C - ABS Permutation (LIS ver.) | 0 | 0 | 0.000% |
201403 | [AtCoder]ARC140 D - One to One | 0 | 0 | 0.000% |
201404 | [AtCoder]ARC140 E - Not Equal Rectangle | 0 | 0 | 0.000% |
201405 | [AtCoder]ARC140 F - ABS Permutation (Count ver.) | 0 | 0 | 0.000% |
201410 | [AtCoder]ARC141 A - Periodic Number | 0 | 0 | 0.000% |
201411 | [AtCoder]ARC141 B - Increasing Prefix XOR | 0 | 0 | 0.000% |
201412 | [AtCoder]ARC141 C - Bracket and Permutation | 0 | 0 | 0.000% |
201413 | [AtCoder]ARC141 D - Non-divisible Set | 0 | 0 | 0.000% |
201414 | [AtCoder]ARC141 E - Sliding Edge on Torus | 0 | 0 | 0.000% |
201415 | [AtCoder]ARC141 F - Well-defined Abbreviation | 0 | 0 | 0.000% |
201420 | [AtCoder]ARC142 A - Reverse and Minimize | 0 | 0 | 0.000% |
201421 | [AtCoder]ARC142 B - Unbalanced Squares | 0 | 0 | 0.000% |
201422 | [AtCoder]ARC142 C - Tree Queries | 0 | 0 | 0.000% |
201423 | [AtCoder]ARC142 D - Deterministic Placing | 0 | 0 | 0.000% |
201424 | [AtCoder]ARC142 E - Pairing Wizards | 0 | 0 | 0.000% |
201425 | [AtCoder]ARC142 F - Paired Wizards | 0 | 0 | 0.000% |
201430 | [AtCoder]ARC143 A - Three Integers | 0 | 0 | 0.000% |
201431 | [AtCoder]ARC143 B - Counting Grids | 0 | 0 | 0.000% |
201432 | [AtCoder]ARC143 C - Piles of Pebbles | 0 | 0 | 0.000% |
201433 | [AtCoder]ARC143 D - Bridges | 0 | 0 | 0.000% |
201434 | [AtCoder]ARC143 E - Reversi | 0 | 0 | 0.000% |
201435 | [AtCoder]ARC143 F - Counting Subsets | 0 | 0 | 0.000% |
201440 | [AtCoder]ARC144 A - Digit Sum of 2x | 0 | 0 | 0.000% |
201441 | [AtCoder]ARC144 B - Gift Tax | 0 | 0 | 0.000% |
201442 | [AtCoder]ARC144 C - K Derangement | 0 | 0 | 0.000% |
201443 | [AtCoder]ARC144 D - AND OR Equation | 0 | 0 | 0.000% |
201444 | [AtCoder]ARC144 E - GCD of Path Weights | 0 | 0 | 0.000% |
201445 | [AtCoder]ARC144 F - Arithmetic Sequence Nim | 0 | 0 | 0.000% |
201450 | [AtCoder]ARC145 A - AB Palindrome | 0 | 0 | 0.000% |
201451 | [AtCoder]ARC145 B - AB Game | 0 | 0 | 0.000% |
201452 | [AtCoder]ARC145 C - Split and Maximize | 0 | 0 | 0.000% |
201453 | [AtCoder]ARC145 D - Non Arithmetic Progression Set | 0 | 0 | 0.000% |
201454 | [AtCoder]ARC145 E - Adjacent XOR | 0 | 0 | 0.000% |
201455 | [AtCoder]ARC145 F - Modulo Sum of Increasing Sequences | 0 | 0 | 0.000% |
201460 | [AtCoder]ARC146 A - Three Cards | 0 | 0 | 0.000% |
201461 | [AtCoder]ARC146 B - Plus and AND | 0 | 0 | 0.000% |
201462 | [AtCoder]ARC146 C - Even XOR | 0 | 0 | 0.000% |
201463 | [AtCoder]ARC146 D - >=< | 0 | 0 | 0.000% |
201464 | [AtCoder]ARC146 E - Simple Speed | 0 | 0 | 0.000% |
201465 | [AtCoder]ARC146 F - Simple Solitaire | 0 | 0 | 0.000% |
201470 | [AtCoder]ARC147 A - Max Mod Min | 0 | 0 | 0.000% |
201471 | [AtCoder]ARC147 B - Swap to Sort | 0 | 0 | 0.000% |
201472 | [AtCoder]ARC147 C - Min Diff Sum | 0 | 0 | 0.000% |
201473 | [AtCoder]ARC147 D - Sets Scores | 0 | 0 | 0.000% |
201474 | [AtCoder]ARC147 E - Examination | 0 | 0 | 0.000% |
201475 | [AtCoder]ARC147 F - Again ABC String | 0 | 0 | 0.000% |
201480 | [AtCoder]ARC148 A - mod M | 0 | 0 | 0.000% |
201481 | [AtCoder]ARC148 B - dp | 0 | 0 | 0.000% |
201482 | [AtCoder]ARC148 C - Lights Out on Tree | 0 | 0 | 0.000% |
201483 | [AtCoder]ARC148 D - mod M Game | 0 | 0 | 0.000% |
201484 | [AtCoder]ARC148 E - ≥ K | 0 | 0 | 0.000% |
201485 | [AtCoder]ARC148 F - 998244353 → 1000000007 | 0 | 0 | 0.000% |
201490 | [AtCoder]ARC149 A - Repdigit Number | 0 | 0 | 0.000% |
201491 | [AtCoder]ARC149 B - Two LIS Sum | 0 | 0 | 0.000% |
201492 | [AtCoder]ARC149 C - Avoid Prime Sum | 0 | 0 | 0.000% |
201493 | [AtCoder]ARC149 D - Simultaneous Sugoroku | 0 | 0 | 0.000% |
201494 | [AtCoder]ARC149 E - Sliding Window Sort | 0 | 0 | 0.000% |
201495 | [AtCoder]ARC149 F - Rational Number System | 0 | 0 | 0.000% |
201500 | [AtCoder]ARC150 A - Continuous 1 | 0 | 0 | 0.000% |
201501 | [AtCoder]ARC150 B - Make Divisible | 0 | 0 | 0.000% |
201502 | [AtCoder]ARC150 C - Path and Subsequence | 0 | 0 | 0.000% |
201503 | [AtCoder]ARC150 D - Removing Gacha | 0 | 0 | 0.000% |
201504 | [AtCoder]ARC150 E - Weathercock | 0 | 0 | 0.000% |
201505 | [AtCoder]ARC150 F - Constant Sum Subsequence | 0 | 0 | 0.000% |
201510 | [AtCoder]ARC151 A - Equal Hamming Distances | 0 | 0 | 0.000% |
201511 | [AtCoder]ARC151 B - A < AP | 0 | 0 | 0.000% |
201512 | [AtCoder]ARC151 C - 01 Game | 0 | 0 | 0.000% |
201513 | [AtCoder]ARC151 D - Binary Representations and Queries | 0 | 0 | 0.000% |
201514 | [AtCoder]ARC151 E - Keep Being Substring | 0 | 0 | 0.000% |
201515 | [AtCoder]ARC151 F - RGB Card Game | 0 | 0 | 0.000% |
201520 | [AtCoder]ARC152 A - Seat Occupation | 0 | 0 | 0.000% |
201521 | [AtCoder]ARC152 B - Pass on Path | 0 | 0 | 0.000% |
201522 | [AtCoder]ARC152 C - Pivot | 0 | 0 | 0.000% |
201523 | [AtCoder]ARC152 D - Halftree | 0 | 0 | 0.000% |
201524 | [AtCoder]ARC152 E - Xor Annihilation | 0 | 0 | 0.000% |
201525 | [AtCoder]ARC152 F - Attraction on Tree | 0 | 0 | 0.000% |
201530 | [AtCoder]ARC153 A - AABCDDEFE | 0 | 0 | 0.000% |
201531 | [AtCoder]ARC153 B - Grid Rotations | 0 | 0 | 0.000% |
201532 | [AtCoder]ARC153 C - ± Increasing Sequence | 0 | 0 | 0.000% |
201533 | [AtCoder]ARC153 D - Sum of Sum of Digits | 0 | 0 | 0.000% |
201534 | [AtCoder]ARC153 E - Deque Minimization | 0 | 0 | 0.000% |