Problem ID Title Solved Submit Pass Rate
201282[AtCoder]ARC128 C - Max Dot000.000%
201283[AtCoder]ARC128 D - Neq Neq000.000%
201292[AtCoder]ARC129 C - Multiple of 7000.000%
201293[AtCoder]ARC129 D - -1+2-1000.000%
201302[AtCoder]ARC130 C - Digit Sum Minimization000.000%
201303[AtCoder]ARC130 D - Zigzag Tree000.000%
201312[AtCoder]ARC131 C - Zero XOR000.000%
201313[AtCoder]ARC131 D - AtArcher000.000%
201322[AtCoder]ARC132 C - Almost Sorted000.000%
201323[AtCoder]ARC132 D - Between Two Binary Strings000.000%
201332[AtCoder]ARC133 C - Row Column Sums000.000%
201333[AtCoder]ARC133 D - Range XOR000.000%
201342[AtCoder]ARC134 C - The Majority000.000%
201343[AtCoder]ARC134 D - Concatenate Subsequences000.000%
201352[AtCoder]ARC135 C - XOR to All000.000%
201353[AtCoder]ARC135 D - Add to Square000.000%
201362[AtCoder]ARC136 C - Circular Addition000.000%
201363[AtCoder]ARC136 D - Without Carry000.000%
201372[AtCoder]ARC137 C - Distinct Numbers000.000%
201373[AtCoder]ARC137 D - Prefix XORs000.000%
201382[AtCoder]ARC138 C - Rotate and Play Game000.000%
201383[AtCoder]ARC138 D - Differ by K bits000.000%
201392[AtCoder]ARC139 C - One Three Nine000.000%
201393[AtCoder]ARC139 D - Priority Queue 2000.000%
201402[AtCoder]ARC140 C - ABS Permutation (LIS ver.)000.000%
201403[AtCoder]ARC140 D - One to One000.000%
201412[AtCoder]ARC141 C - Bracket and Permutation000.000%
201413[AtCoder]ARC141 D - Non-divisible Set000.000%
201422[AtCoder]ARC142 C - Tree Queries000.000%
201423[AtCoder]ARC142 D - Deterministic Placing000.000%
201432[AtCoder]ARC143 C - Piles of Pebbles000.000%
201433[AtCoder]ARC143 D - Bridges000.000%
201442[AtCoder]ARC144 C - K Derangement000.000%
201443[AtCoder]ARC144 D - AND OR Equation000.000%
201452[AtCoder]ARC145 C - Split and Maximize000.000%
201453[AtCoder]ARC145 D - Non Arithmetic Progression Set000.000%
201462[AtCoder]ARC146 C - Even XOR000.000%
201463[AtCoder]ARC146 D - >=<000.000%
201472[AtCoder]ARC147 C - Min Diff Sum000.000%
201473[AtCoder]ARC147 D - Sets Scores000.000%
201482[AtCoder]ARC148 C - Lights Out on Tree000.000%
201483[AtCoder]ARC148 D - mod M Game000.000%
201492[AtCoder]ARC149 C - Avoid Prime Sum000.000%
201493[AtCoder]ARC149 D - Simultaneous Sugoroku000.000%
201502[AtCoder]ARC150 C - Path and Subsequence000.000%
201503[AtCoder]ARC150 D - Removing Gacha000.000%
201512[AtCoder]ARC151 C - 01 Game000.000%
201513[AtCoder]ARC151 D - Binary Representations and Queries000.000%
201522[AtCoder]ARC152 C - Pivot000.000%
201523[AtCoder]ARC152 D - Halftree000.000%
201532[AtCoder]ARC153 C - ± Increasing Sequence000.000%
201533[AtCoder]ARC153 D - Sum of Sum of Digits000.000%
201542[AtCoder]ARC154 C - Roller000.000%
201543[AtCoder]ARC154 D - A + B > C ?000.000%
201552[AtCoder]ARC155 C - Even Sum Triplet000.000%
201553[AtCoder]ARC155 D - Avoid Coprime Game000.000%
201562[AtCoder]ARC156 C - Tree and LCS000.000%
201563[AtCoder]ARC156 D - Xor Sum 5000.000%
201572[AtCoder]ARC157 C - YY Square000.000%
201573[AtCoder]ARC157 D - YY Garden000.000%