Problem ID Title Solved Submit Pass Rate
201273[AtCoder]ARC127 D - Sum of Min of Xor000.000%
201274[AtCoder]ARC127 E - Priority Queue000.000%
201275[AtCoder]ARC127 F - ±AB000.000%
201280[AtCoder]ARC128 A - Gold and Silver000.000%
201281[AtCoder]ARC128 B - Balls of Three Colors000.000%
201282[AtCoder]ARC128 C - Max Dot000.000%
201283[AtCoder]ARC128 D - Neq Neq000.000%
201284[AtCoder]ARC128 E - K Different Values000.000%
201285[AtCoder]ARC128 F - Game against Robot000.000%
201290[AtCoder]ARC129 A - Smaller XOR000.000%
201291[AtCoder]ARC129 B - Range Point Distance000.000%
201292[AtCoder]ARC129 C - Multiple of 7000.000%
201293[AtCoder]ARC129 D - -1+2-1000.000%
201294[AtCoder]ARC129 E - Yet Another Minimization000.000%
201295[AtCoder]ARC129 F - Let's Play Tag000.000%
201300[AtCoder]ARC130 A - Remove One Character000.000%
201301[AtCoder]ARC130 B - Colorful Lines000.000%
201302[AtCoder]ARC130 C - Digit Sum Minimization000.000%
201303[AtCoder]ARC130 D - Zigzag Tree000.000%
201304[AtCoder]ARC130 E - Increasing Minimum000.000%
201305[AtCoder]ARC130 F - Replace by Average000.000%
201310[AtCoder]ARC131 A - Two Lucky Numbers000.000%
201311[AtCoder]ARC131 B - Grid Repainting 4000.000%
201312[AtCoder]ARC131 C - Zero XOR000.000%
201313[AtCoder]ARC131 D - AtArcher000.000%
201314[AtCoder]ARC131 E - Christmas Wreath000.000%
201315[AtCoder]ARC131 F - ARC Stamp000.000%
201320[AtCoder]ARC132 A - Permutation Grid000.000%
201321[AtCoder]ARC132 B - Shift and Reverse000.000%
201322[AtCoder]ARC132 C - Almost Sorted000.000%
201323[AtCoder]ARC132 D - Between Two Binary Strings000.000%
201324[AtCoder]ARC132 E - Paw000.000%
201325[AtCoder]ARC132 F - Takahashi The Strongest000.000%
201330[AtCoder]ARC133 A - Erase by Value000.000%
201331[AtCoder]ARC133 B - Dividing Subsequence000.000%
201332[AtCoder]ARC133 C - Row Column Sums000.000%
201333[AtCoder]ARC133 D - Range XOR000.000%
201334[AtCoder]ARC133 E - Cyclic Medians000.000%
201335[AtCoder]ARC133 F - Random Transition000.000%
201340[AtCoder]ARC134 A - Bridge and Sheets000.000%
201341[AtCoder]ARC134 B - Reserve or Reverse000.000%
201342[AtCoder]ARC134 C - The Majority000.000%
201343[AtCoder]ARC134 D - Concatenate Subsequences000.000%
201344[AtCoder]ARC134 E - Modulo Nim000.000%
201345[AtCoder]ARC134 F - Flipping Coins000.000%
201350[AtCoder]ARC135 A - Floor, Ceil - Decomposition000.000%
201351[AtCoder]ARC135 B - Sum of Three Terms000.000%
201352[AtCoder]ARC135 C - XOR to All000.000%
201353[AtCoder]ARC135 D - Add to Square000.000%
201354[AtCoder]ARC135 E - Sequence of Multiples000.000%
201355[AtCoder]ARC135 F - Delete 1, 4, 7, ...000.000%
201360[AtCoder]ARC136 A - A ↔ BB000.000%
201361[AtCoder]ARC136 B - Triple Shift000.000%
201362[AtCoder]ARC136 C - Circular Addition000.000%
201363[AtCoder]ARC136 D - Without Carry000.000%
201364[AtCoder]ARC136 E - Non-coprime DAG000.000%
201365[AtCoder]ARC136 F - Flip Cells000.000%
201370[AtCoder]ARC137 A - Coprime Pair000.000%
201371[AtCoder]ARC137 B - Count 1's000.000%
201372[AtCoder]ARC137 C - Distinct Numbers000.000%
201373[AtCoder]ARC137 D - Prefix XORs000.000%
201374[AtCoder]ARC137 E - Bakery000.000%
201375[AtCoder]ARC137 F - Overlaps000.000%
201380[AtCoder]ARC138 A - Larger Score000.000%
201381[AtCoder]ARC138 B - 01 Generation000.000%
201382[AtCoder]ARC138 C - Rotate and Play Game000.000%
201383[AtCoder]ARC138 D - Differ by K bits000.000%
201384[AtCoder]ARC138 E - Decreasing Subsequence000.000%
201385[AtCoder]ARC138 F - KD Tree000.000%
201390[AtCoder]ARC139 A - Trailing Zeros000.000%
201391[AtCoder]ARC139 B - Make N000.000%
201392[AtCoder]ARC139 C - One Three Nine000.000%
201393[AtCoder]ARC139 D - Priority Queue 2000.000%
201394[AtCoder]ARC139 E - Wazir000.000%
201395[AtCoder]ARC139 F - Many Xor Optimization Problems000.000%
201400[AtCoder]ARC140 A - Right String000.000%
201401[AtCoder]ARC140 B - Shorten ARC000.000%
201402[AtCoder]ARC140 C - ABS Permutation (LIS ver.)000.000%
201403[AtCoder]ARC140 D - One to One000.000%
201404[AtCoder]ARC140 E - Not Equal Rectangle000.000%
201405[AtCoder]ARC140 F - ABS Permutation (Count ver.)000.000%
201410[AtCoder]ARC141 A - Periodic Number000.000%
201411[AtCoder]ARC141 B - Increasing Prefix XOR000.000%
201412[AtCoder]ARC141 C - Bracket and Permutation000.000%
201413[AtCoder]ARC141 D - Non-divisible Set000.000%
201414[AtCoder]ARC141 E - Sliding Edge on Torus000.000%
201415[AtCoder]ARC141 F - Well-defined Abbreviation000.000%
201420[AtCoder]ARC142 A - Reverse and Minimize000.000%
201421[AtCoder]ARC142 B - Unbalanced Squares000.000%
201422[AtCoder]ARC142 C - Tree Queries000.000%
201423[AtCoder]ARC142 D - Deterministic Placing000.000%
201424[AtCoder]ARC142 E - Pairing Wizards000.000%
201425[AtCoder]ARC142 F - Paired Wizards000.000%
201430[AtCoder]ARC143 A - Three Integers000.000%
201431[AtCoder]ARC143 B - Counting Grids000.000%
201432[AtCoder]ARC143 C - Piles of Pebbles000.000%
201433[AtCoder]ARC143 D - Bridges000.000%
201434[AtCoder]ARC143 E - Reversi000.000%
201435[AtCoder]ARC143 F - Counting Subsets000.000%
201440[AtCoder]ARC144 A - Digit Sum of 2x000.000%