305169 | CF984A. Game | 0 | 0 | 0.000% |
305170 | CF984B. Minesweeper | 0 | 0 | 0.000% |
305171 | CF984C. Finite or not? | 0 | 0 | 0.000% |
305172 | CF984D. XOR-pyramid | 0 | 0 | 0.000% |
305173 | CF984E. Elevator | 0 | 0 | 0.000% |
305174 | CF985A. Chess Placing | 0 | 0 | 0.000% |
305175 | CF985B. Switches and Lamps | 0 | 0 | 0.000% |
305177 | CF985D. Sand Fortress | 0 | 0 | 0.000% |
305179 | CF985F. Isomorphic Strings | 0 | 0 | 0.000% |
305181 | CF986A. Fair | 0 | 0 | 0.000% |
305182 | CF986B. Petr and Permutations | 0 | 0 | 0.000% |
305183 | CF986C. AND Graph | 0 | 0 | 0.000% |
305184 | CF986D. Perfect Encoding | 0 | 0 | 0.000% |
305185 | CF986E. Prince's Problem | 0 | 0 | 0.000% |
305186 | CF986F. Oppa Funcan Style Remastered | 0 | 0 | 0.000% |
305188 | CF987B. High School: Become Human | 0 | 0 | 0.000% |
305189 | CF987C. Three displays | 0 | 0 | 0.000% |
305190 | CF987D. Fair | 0 | 0 | 0.000% |
305191 | CF987E. Petr and Permutations | 0 | 0 | 0.000% |
305192 | CF987F. AND Graph | 0 | 0 | 0.000% |
305196 | CF988D. Points and Powers of Two | 0 | 0 | 0.000% |
305201 | CF989C. A Mist of Florescence | 0 | 0 | 0.000% |
305202 | CF989D. A Shade of Moonlight | 0 | 0 | 0.000% |
305203 | CF989E. A Trance of Nightfall | 0 | 0 | 0.000% |
305204 | CF990A. Commentary Boxes | 0 | 0 | 0.000% |
305207 | CF990D. Graph And Its Complement | 0 | 0 | 0.000% |
305214 | CF991D. Bishwock | 0 | 0 | 0.000% |
305215 | CF991E. Bus Number | 0 | 0 | 0.000% |
305216 | CF991F. Concise and clear | 0 | 0 | 0.000% |
305218 | CF992B. Nastya Studies Informatics | 0 | 0 | 0.000% |
305219 | CF992C. Nastya and a Wardrobe | 0 | 0 | 0.000% |
305220 | CF992D. Nastya and a Game | 0 | 0 | 0.000% |
305221 | CF992E. Nastya and King-Shamans | 0 | 0 | 0.000% |
305226 | CF993E. Nikita and Order Statistics | 0 | 0 | 0.000% |
305227 | CF993F. The Moral Dilemma | 0 | 0 | 0.000% |
305229 | CF994B. Knights of a Polygonal Table | 0 | 0 | 0.000% |
305234 | CF995A. Tesla | 0 | 0 | 0.000% |
305235 | CF995B. Suit and Tie | 0 | 0 | 0.000% |
305236 | CF995C. Leaving the Bar | 0 | 0 | 0.000% |
305237 | CF995D. Game | 0 | 0 | 0.000% |
305238 | CF995E. Number Clicker | 0 | 0 | 0.000% |
305239 | CF995F. Cowmpany Cowmpensation | 0 | 0 | 0.000% |
305240 | CF996A. Hit the Lottery | 0 | 0 | 0.000% |
305241 | CF996B. World Cup | 0 | 0 | 0.000% |
305242 | CF996C. Tesla | 0 | 0 | 0.000% |
305243 | CF996D. Suit and Tie | 0 | 0 | 0.000% |
305244 | CF996E. Leaving the Bar | 0 | 0 | 0.000% |
305245 | CF996F. Game | 0 | 0 | 0.000% |
305246 | CF997A. Convert to Ones | 0 | 0 | 0.000% |
305247 | CF997B. Roman Digits | 0 | 0 | 0.000% |
305248 | CF997C. Sky Full of Stars | 0 | 0 | 0.000% |
305253 | CF998C. Convert to Ones | 0 | 0 | 0.000% |
305255 | CF998E. Sky Full of Stars | 0 | 0 | 0.000% |
305256 | CF999A. Mishka and Contest | 0 | 25 | 0.000% |
305258 | CF999C. Alphabetic Removals | 0 | 26 | 0.000% |
305259 | CF999D. Equalize the Remainders | 0 | 28 | 0.000% |
305260 | CF999E. Reachability from the Capital | 0 | 39 | 0.000% |
305262 | CF1000A. Codehorses T-shirts | 0 | 0 | 0.000% |
305263 | CF1000B. Light It Up | 0 | 0 | 0.000% |
305265 | CF1000D. Yet Another Problem On a Subsequence | 0 | 0 | 0.000% |
305266 | CF1000E. We Need More Bosses | 0 | 0 | 0.000% |
305268 | CF1000G. Two-Paths | 0 | 0 | 0.000% |
305271 | CF1001C. Generate GHZ state | 0 | 0 | 0.000% |
305272 | CF1001D. Distinguish plus state and minus state | 0 | 0 | 0.000% |
305273 | CF1001E. Distinguish Bell states | 0 | 0 | 0.000% |
305274 | CF1001F. Distinguish multi-qubit basis states | 0 | 0 | 0.000% |
305275 | CF1001G. Oracle for f(x) = k-th element of x | 0 | 0 | 0.000% |
305276 | CF1001H. Oracle for f(x) = parity of the number of 1s in x | 0 | 0 | 0.000% |
305277 | CF1001I. Deutsch-Jozsa algorithm | 0 | 0 | 0.000% |
305282 | CF1002B1. Distinguish zero state and W state | 0 | 0 | 0.000% |
305283 | CF1002B2. Distinguish GHZ state and W state | 0 | 0 | 0.000% |
305284 | CF1002B3. Distinguish four 2-qubit states | 0 | 0 | 0.000% |
305285 | CF1002B4. Distinguish four 2-qubit states - 2 | 0 | 0 | 0.000% |
305286 | CF1002C1. Distinguish zero state and plus state with minimum error | 0 | 0 | 0.000% |
305287 | CF1002C2. Distinguish zero state and plus state without errors | 0 | 0 | 0.000% |
305291 | CF1002E1. Bernstein-Vazirani algorithm | 0 | 0 | 0.000% |
305292 | CF1002E2. Another array reconstruction algorithm | 0 | 0 | 0.000% |
305295 | CF1003C. Intense Heat | 0 | 0 | 0.000% |
305297 | CF1003E. Tree Constructing | 0 | 0 | 0.000% |
305298 | CF1003F. Abbreviation | 0 | 0 | 0.000% |
305299 | CF1004A. Sonya and Hotels | 0 | 0 | 0.000% |
305300 | CF1004B. Sonya and Exhibition | 0 | 0 | 0.000% |
305306 | CF1005B. Delete from the Left | 0 | 0 | 0.000% |
305307 | CF1005C. Summarize to the Power of Two | 0 | 0 | 0.000% |
305311 | CF1005F. Berland and the Shortest Paths | 0 | 0 | 0.000% |
305314 | CF1006C. Three Parts of the Array | 0 | 0 | 0.000% |
305316 | CF1006E. Military Problem | 0 | 0 | 0.000% |
305317 | CF1006F. Xor-Paths | 0 | 0 | 0.000% |
305318 | CF1007A. Reorder the Array | 0 | 0 | 0.000% |
305319 | CF1007B. Pave the Parallelepiped | 0 | 0 | 0.000% |
305324 | CF1008B. Turn the Rectangles | 0 | 0 | 0.000% |
305325 | CF1008C. Reorder the Array | 0 | 0 | 0.000% |
305326 | CF1008D. Pave the Parallelepiped | 0 | 0 | 0.000% |
305328 | CF1009A. Game Shopping | 0 | 0 | 0.000% |
305330 | CF1009C. Annoying Present | 0 | 0 | 0.000% |
305331 | CF1009D. Relatively Prime Graph | 0 | 0 | 0.000% |
305332 | CF1009E. Intercity Travelling | 0 | 0 | 0.000% |
305334 | CF1009G. Allowed Letters | 0 | 0 | 0.000% |
305335 | CF1010A. Fly | 0 | 0 | 0.000% |
305338 | CF1010D. Mars rover | 0 | 0 | 0.000% |