6800 | BZOJ2800:[Poi2012]Leveling Ground | 0 | 0 | 0.000% |
302710 | CF526E. Transmitting Levels | 0 | 0 | 0.000% |
303320 | CF643C. Levels and Regions | 0 | 0 | 0.000% |
303480 | CF673E. Levels and Regions | 0 | 0 | 0.000% |
303484 | CF674C. Levels and Regions | 0 | 0 | 0.000% |
303789 | CF731D. 80-th Level Archeology | 0 | 0 | 0.000% |
304293 | CF818F. Level Generation | 0 | 0 | 0.000% |
304438 | CF847I. Noise Level | 0 | 0 | 0.000% |
304864 | CF924B. Three-level Laser | 0 | 0 | 0.000% |
305034 | CF956B. Three-level Laser | 0 | 0 | 0.000% |
305041 | CF957C. Three-level Laser | 0 | 0 | 0.000% |
305447 | CF1033A. King Escape | 0 | 0 | 0.000% |
305448 | CF1033B. Square Difference | 0 | 0 | 0.000% |
305449 | CF1033C. Permutation Game | 0 | 0 | 0.000% |
305450 | CF1033D. Divisors | 0 | 0 | 0.000% |
305451 | CF1033E. Hidden Bipartite Graph | 0 | 0 | 0.000% |
305452 | CF1033F. Boolean Computer | 0 | 0 | 0.000% |
305453 | CF1033G. Chip Game | 0 | 0 | 0.000% |
305509 | CF1044A. The Tower is Going Home | 0 | 0 | 0.000% |
305510 | CF1044B. Intersecting Subtrees | 0 | 0 | 0.000% |
305511 | CF1044C. Optimal Polygon Perimeter | 0 | 0 | 0.000% |
305512 | CF1044D. Deduction Queries | 0 | 0 | 0.000% |
305513 | CF1044E. Grid Sort | 0 | 0 | 0.000% |
305514 | CF1044F. DFS | 0 | 0 | 0.000% |
305678 | CF1074A. The Tower is Going Home | 0 | 0 | 0.000% |
305679 | CF1074B. Intersecting Subtrees | 0 | 0 | 0.000% |
305680 | CF1074C. Optimal Polygon Perimeter | 0 | 0 | 0.000% |
305681 | CF1074D. Deduction Queries | 0 | 0 | 0.000% |
305682 | CF1074E. Grid Sort | 0 | 0 | 0.000% |
305683 | CF1074F. DFS | 0 | 0 | 0.000% |
305684 | CF1075A. The King's Race | 0 | 0 | 0.000% |
305685 | CF1075B. Taxi drivers and Lyft | 0 | 0 | 0.000% |
305686 | CF1075C. The Tower is Going Home | 0 | 0 | 0.000% |
305687 | CF1075D. Intersecting Subtrees | 0 | 0 | 0.000% |
305688 | CF1075E. Optimal Polygon Perimeter | 0 | 0 | 0.000% |
305689 | CF1075F. Deduction Queries | 0 | 0 | 0.000% |
307290 | CF1334A. Level Statistics | 0 | 0 | 0.000% |
308065 | CF1461E. Water Level | 0 | 0 | 0.000% |
309958 | CF1765A. Access Levels | 0 | 0 | 0.000% |
403263 | GYM101095 W Tough Water Level | 0 | 0 | 0.000% |
404780 | GYM101630 F The Final Level | 0 | 0 | 0.000% |
404897 | GYM101656 G Saruman’s Level Up | 0 | 0 | 0.000% |
405304 | GYM101879 A Studying level curves | 0 | 0 | 0.000% |
406374 | GYM102392 B Level Up | 0 | 0 | 0.000% |
406456 | GYM102412 D The Jump from Height of Self-importance to Height of IQ Level | 0 | 0 | 0.000% |
406759 | GYM102535 P The Only Level | 0 | 0 | 0.000% |
406760 | GYM102535 Q The Only Level TOO | 0 | 0 | 0.000% |
406761 | GYM102535 R The Only Level 3 | 0 | 0 | 0.000% |
407791 | GYM102893 K New Level | 0 | 0 | 0.000% |
410796 | GYM104114 L Level Up | 0 | 0 | 0.000% |