309709 | CF1722D. Line | 0 | 67 | 0.000% |
309746 | CF1729C. Jumping on Tiles | 0 | 8 | 0.000% |
309758 | CF1731B. Kill Demodogs | 0 | 0 | 0.000% |
309810 | CF1739B. Array Recovery | 0 | 0 | 0.000% |
309826 | CF1741C. Minimize the Thickness | 0 | 0 | 0.000% |
309834 | CF1742D. Coprime | 0 | 1 | 0.000% |
309840 | CF1743C. Save the Magazines | 0 | 0 | 0.000% |
309915 | CF1759C. Thermostat | 0 | 0 | 0.000% |
309924 | CF1760E. Binary Inversions | 0 | 24 | 0.000% |
309936 | CF1762B. Make Array Good | 0 | 0 | 0.000% |
310082 | CF1780B. GCD Partition | 0 | 0 | 0.000% |
310106 | CF1783B. Matrix of Differences | 0 | 0 | 0.000% |
310132 | CF1787B. Number Factorization | 0 | 0 | 0.000% |
310141 | CF1788B. Sum of Two Numbers | 0 | 0 | 0.000% |
310163 | CF1791E. Negatives and Positives | 0 | 1 | 0.000% |
310165 | CF1791G1. Teleporters (Easy Version) | 0 | 0 | 0.000% |
310175 | CF1793B. Fedya and Array | 0 | 0 | 0.000% |
310270 | CF1807G1. Subsequence Addition (Easy Version) | 0 | 0 | 0.000% |
310271 | CF1807G2. Subsequence Addition (Hard Version) | 0 | 0 | 0.000% |
310296 | CF1811C. Restore the Array | 0 | 0 | 0.000% |