401060 | GYM100339 H SETI | 0 | 0 | 0.000% |
401061 | GYM100339 I Sum vs Product | 0 | 0 | 0.000% |
401062 | GYM100339 J Superposition | 0 | 0 | 0.000% |
401093 | GYM100343 A Kingdom Division | 0 | 0 | 0.000% |
401094 | GYM100343 B Financial Software | 0 | 0 | 0.000% |
401095 | GYM100343 C Late Again | 0 | 0 | 0.000% |
401096 | GYM100343 D Night Watch | 0 | 0 | 0.000% |
401097 | GYM100343 E Convex Permutominoes | 0 | 0 | 0.000% |
401098 | GYM100343 F Substring Search | 0 | 0 | 0.000% |
401099 | GYM100343 G Transportation Problem | 0 | 0 | 0.000% |
401100 | GYM100343 H Truth is in the... | 0 | 0 | 0.000% |
401101 | GYM100343 I Video on Demand | 0 | 0 | 0.000% |
401102 | GYM100343 J Wheels within Wheels | 0 | 0 | 0.000% |
401113 | GYM100357 A Casino | 0 | 0 | 0.000% |
401114 | GYM100357 B Chip Reconstruction | 0 | 0 | 0.000% |
401115 | GYM100357 C Convex Hull | 0 | 0 | 0.000% |
401116 | GYM100357 D Discussions | 0 | 0 | 0.000% |
401117 | GYM100357 E Yet Another Game with Words | 0 | 0 | 0.000% |
401118 | GYM100357 F Merge | 0 | 0 | 0.000% |
401119 | GYM100357 G The Most Relevant Pattern | 0 | 0 | 0.000% |
401120 | GYM100357 H Straight or Flush | 0 | 0 | 0.000% |
401121 | GYM100357 I No Term Repetition Exactly One Satisfiability | 0 | 0 | 0.000% |
401122 | GYM100357 J Trading Game | 0 | 0 | 0.000% |
401123 | GYM100357 K Parse Tree | 0 | 0 | 0.000% |
401124 | GYM100363 A Aviation Reform | 0 | 0 | 0.000% |
401125 | GYM100363 B Busy Beavers | 0 | 0 | 0.000% |
401126 | GYM100363 C Center of the Universe | 0 | 0 | 0.000% |
401127 | GYM100363 D Cyclic Index | 0 | 0 | 0.000% |
401128 | GYM100363 E New Hierarchy | 0 | 0 | 0.000% |
401129 | GYM100363 F Knights | 0 | 0 | 0.000% |
401130 | GYM100363 G Nim for Three | 0 | 0 | 0.000% |
401131 | GYM100363 H Expected Number of Points | 0 | 0 | 0.000% |
401132 | GYM100363 I Railroad Simulator | 0 | 0 | 0.000% |
401133 | GYM100363 J Subtrees | 0 | 0 | 0.000% |
401134 | GYM100365 A Three Colors | 0 | 0 | 0.000% |
401135 | GYM100365 B Antipalindromic Numbers | 0 | 0 | 0.000% |
401136 | GYM100365 C Arbitrage | 0 | 0 | 0.000% |
401137 | GYM100365 D Border Correlation | 0 | 0 | 0.000% |
401138 | GYM100365 E Chipmunks | 0 | 0 | 0.000% |
401139 | GYM100365 F Coins Game | 0 | 0 | 0.000% |
401140 | GYM100365 G Machine Learning | 0 | 0 | 0.000% |
401141 | GYM100365 H Peaks | 0 | 0 | 0.000% |
401142 | GYM100365 I Tour | 0 | 0 | 0.000% |
401143 | GYM100365 J The Wall | 0 | 0 | 0.000% |
401211 | GYM100379 C Fibonacci number’s ratio (the hard version) | 0 | 0 | 0.000% |
401212 | GYM100379 D Generalized Fibonacci sequence | 0 | 0 | 0.000% |
401213 | GYM100379 E Addition in the Fibonacci number system | 0 | 0 | 0.000% |
401214 | GYM100379 F Playing with coins | 0 | 0 | 0.000% |
401215 | GYM100379 G Wythoff’s game with three piles | 0 | 0 | 0.000% |
401216 | GYM100379 H Matches are not toys for children | 0 | 0 | 0.000% |
401217 | GYM100379 I Move the queen to the corner! | 0 | 0 | 0.000% |
401218 | GYM100379 J Move the (p, q)-knight to the corner! | 0 | 0 | 0.000% |
401219 | GYM100379 K Game | 0 | 0 | 0.000% |
401220 | GYM100379 L Game with a string | 0 | 0 | 0.000% |
401306 | GYM100384 B Maximal Difference | 0 | 0 | 0.000% |
401307 | GYM100384 D Triangle Construction | 0 | 0 | 0.000% |
401308 | GYM100384 F Beautiful Patterns | 0 | 0 | 0.000% |
401309 | GYM100384 H String without repetitions | 0 | 0 | 0.000% |
401310 | GYM100384 J Beans gathering | 0 | 0 | 0.000% |
401311 | GYM100384 L Reverse beans gathering | 0 | 0 | 0.000% |
401312 | GYM100384 N Equation | 0 | 0 | 0.000% |
401313 | GYM100384 P Competition | 0 | 0 | 0.000% |
401314 | GYM100384 R The incircle | 0 | 0 | 0.000% |
401315 | GYM100384 T The dividing line | 0 | 0 | 0.000% |
401316 | GYM100384 V Stringangulation | 0 | 0 | 0.000% |
401317 | GYM100384 X Building a square | 0 | 0 | 0.000% |
401318 | GYM100385 A Maximal Difference | 0 | 0 | 0.000% |
401319 | GYM100385 C Polygon Construction | 0 | 0 | 0.000% |
401320 | GYM100385 E Beautiful Patterns | 0 | 0 | 0.000% |
401321 | GYM100385 G String without repetitions | 0 | 0 | 0.000% |
401322 | GYM100385 I Beans gathering | 0 | 0 | 0.000% |
401323 | GYM100385 K Reverse beans gathering | 0 | 0 | 0.000% |
401324 | GYM100385 M Equation | 0 | 0 | 0.000% |
401325 | GYM100385 O Competition | 0 | 0 | 0.000% |
401326 | GYM100385 Q The incircle | 0 | 0 | 0.000% |
401327 | GYM100385 S The dividing line | 0 | 0 | 0.000% |
401328 | GYM100385 U Stringangulation | 0 | 0 | 0.000% |
401329 | GYM100385 W Building a cube | 0 | 0 | 0.000% |
401330 | GYM100402 A Graph Theory | 0 | 0 | 0.000% |
401331 | GYM100402 B Minimal Matrix | 0 | 0 | 0.000% |
401332 | GYM100402 C Nothing on TV | 0 | 0 | 0.000% |
401333 | GYM100402 D Avoiding Partitions | 0 | 0 | 0.000% |
401334 | GYM100402 E Points and Lines | 0 | 0 | 0.000% |
401335 | GYM100402 F Reversing Prefixes | 0 | 0 | 0.000% |
401336 | GYM100402 G Inverse Range Minimum Query | 0 | 0 | 0.000% |
401337 | GYM100402 H Road Signs | 0 | 0 | 0.000% |
401338 | GYM100402 I Triangular Tiling | 0 | 0 | 0.000% |
401339 | GYM100402 J Wikipidia | 0 | 0 | 0.000% |
401340 | GYM100402 K XOR | 0 | 0 | 0.000% |
401351 | GYM100417 A 12:30PM | 0 | 0 | 0.000% |
401352 | GYM100417 B Blackjack | 0 | 0 | 0.000% |
401353 | GYM100417 C Spending Budget | 0 | 0 | 0.000% |
401354 | GYM100417 D Circuit Design | 0 | 0 | 0.000% |
401355 | GYM100417 E Strange Digits | 0 | 0 | 0.000% |
401356 | GYM100417 F Graph Factorization | 0 | 0 | 0.000% |
401357 | GYM100417 G Permutations | 0 | 0 | 0.000% |
401358 | GYM100417 H Robots' Art | 0 | 0 | 0.000% |
401359 | GYM100417 I Roof Skeleton | 0 | 0 | 0.000% |
401360 | GYM100417 J RSA | 0 | 0 | 0.000% |
401381 | GYM100430 A Chip Installation | 0 | 0 | 0.000% |