401205 | GYM100377 I Petya and arrays 2 | 0 | 0 | 0.000% |
401206 | GYM100377 J Petya and rectangles | 0 | 0 | 0.000% |
401207 | GYM100377 K Yet Another Binary Tree Problem | 0 | 0 | 0.000% |
401208 | GYM100377 L Travel (High) | 0 | 0 | 0.000% |
401209 | GYM100377 M Petya and average (High) | 0 | 0 | 0.000% |
401210 | GYM100377 N Deputies on the tree (High) | 0 | 0 | 0.000% |
401211 | GYM100379 C Fibonacci number’s ratio (the hard version) | 0 | 0 | 0.000% |
401212 | GYM100379 D Generalized Fibonacci sequence | 0 | 0 | 0.000% |
401213 | GYM100379 E Addition in the Fibonacci number system | 0 | 0 | 0.000% |
401214 | GYM100379 F Playing with coins | 0 | 0 | 0.000% |
401215 | GYM100379 G Wythoff’s game with three piles | 0 | 0 | 0.000% |
401216 | GYM100379 H Matches are not toys for children | 0 | 0 | 0.000% |
401217 | GYM100379 I Move the queen to the corner! | 0 | 0 | 0.000% |
401218 | GYM100379 J Move the (p, q)-knight to the corner! | 0 | 0 | 0.000% |
401219 | GYM100379 K Game | 0 | 0 | 0.000% |
401220 | GYM100379 L Game with a string | 0 | 0 | 0.000% |
401221 | GYM100380 A1 Triple-matching (subtask 1) | 0 | 0 | 0.000% |
401222 | GYM100380 A2 Triple-matching (subtask 2) | 0 | 0 | 0.000% |
401223 | GYM100380 A3 Triple-matching (subtask 3) | 0 | 0 | 0.000% |
401224 | GYM100380 A4 Triple-matching (subtask 4) | 0 | 0 | 0.000% |
401225 | GYM100380 B1 A Set of Subsets (subtask 1) | 0 | 0 | 0.000% |
401226 | GYM100380 B2 A Set of Subsets (subtask 2) | 0 | 0 | 0.000% |
401227 | GYM100380 B3 A Set of Subsets (subtask 3) | 0 | 0 | 0.000% |
401228 | GYM100380 B4 A Set of Subsets (subtask 4) | 0 | 0 | 0.000% |
401229 | GYM100380 C1 A Long Path (subtask 1) | 0 | 0 | 0.000% |
401230 | GYM100380 C2 A Long Path (subtask 2) | 0 | 0 | 0.000% |
401231 | GYM100380 C3 A Long Path (subtask 3) | 0 | 0 | 0.000% |
401232 | GYM100380 C4 A Long Path (subtask 4) | 0 | 0 | 0.000% |
401233 | GYM100380 C5 A Long Path (subtask 5) | 0 | 0 | 0.000% |
401234 | GYM100380 E1 Roots (subtask 1) | 0 | 0 | 0.000% |
401235 | GYM100380 E2 Roots (subtask 2) | 0 | 0 | 0.000% |
401236 | GYM100380 E3 Roots (subtask 3) | 0 | 0 | 0.000% |
401237 | GYM100380 E4 Roots (subtask 4) | 0 | 0 | 0.000% |
401238 | GYM100380 F1 Multiplication of Polynomials (subtask 1) | 0 | 0 | 0.000% |
401239 | GYM100380 F2 Multiplication of Polynomials (subtask 2) | 0 | 0 | 0.000% |
401240 | GYM100380 G1 Division of Polynomials (subtask 1) | 0 | 0 | 0.000% |
401241 | GYM100380 G2 Division of Polynomials (subtask 2) | 0 | 0 | 0.000% |
401242 | GYM100380 H1 Edges are Being Added, Graph is Growing (subtask 1) | 0 | 0 | 0.000% |
401243 | GYM100380 H2 Edges are Being Added, Graph is Growing (subtask 2) | 0 | 0 | 0.000% |
401244 | GYM100380 H3 Edges are Being Added, Graph is Growing (subtask 3) | 0 | 0 | 0.000% |
401245 | GYM100380 I1 Sum of everything (subtask 1) | 0 | 0 | 0.000% |
401246 | GYM100380 I2 Sum of everything (subtask 2) | 0 | 0 | 0.000% |
401247 | GYM100380 I3 Sum of everything (subtask 3) | 0 | 0 | 0.000% |
401248 | GYM100380 I4 Sum of everything (subtask 4) | 0 | 0 | 0.000% |
401249 | GYM100380 J1 All Cliques (subtask 1) | 0 | 0 | 0.000% |
401250 | GYM100380 J2 All Cliques (subtask 2) | 0 | 0 | 0.000% |
401251 | GYM100380 J3 All Cliques (subtask 3) | 0 | 0 | 0.000% |
401252 | GYM100380 J4 All Cliques (subtask 4) | 0 | 0 | 0.000% |
401253 | GYM100380 J5 All Cliques (subtask 5) | 0 | 0 | 0.000% |
401254 | GYM100380 J6 All Cliques (subtask 6) | 0 | 0 | 0.000% |
401255 | GYM100380 K1 Maximal clique (subtask 1) | 0 | 0 | 0.000% |
401256 | GYM100380 K2 Maximal clique (subtask 2) | 0 | 0 | 0.000% |
401257 | GYM100380 K3 Maximal clique (subtask 3) | 0 | 0 | 0.000% |
401258 | GYM100380 K4 Maximal clique (subtask 4) | 0 | 0 | 0.000% |
401259 | GYM100380 K5 Maximal clique (subtask 5) | 0 | 0 | 0.000% |
401260 | GYM100380 K6 Maximal clique (subtask 6) | 0 | 0 | 0.000% |
401261 | GYM100380 L1 Learning to paint (subtask 1) | 0 | 0 | 0.000% |
401262 | GYM100380 L2 Learning to paint (subtask 2) | 0 | 0 | 0.000% |
401263 | GYM100380 L3 Learning to paint (subtask 3) | 0 | 0 | 0.000% |
401264 | GYM100380 L4 Learning to paint (subtask 4) | 0 | 0 | 0.000% |
401265 | GYM100380 L5 Learning to paint (subtask 5) | 0 | 0 | 0.000% |
401266 | GYM100380 L6 Learning to paint (subtask 6) | 0 | 0 | 0.000% |
401267 | GYM100380 L7 Learning to paint (subtask 7) | 0 | 0 | 0.000% |
401268 | GYM100380 M1 The Easiest Way is to Paint in Three Colors (subtask 1) | 0 | 0 | 0.000% |
401269 | GYM100380 M2 The Easiest Way is to Paint in Three Colors (subtask 2) | 0 | 0 | 0.000% |
401270 | GYM100380 M3 The Easiest Way is to Paint in Three Colors (subtask 3) | 0 | 0 | 0.000% |
401271 | GYM100380 M4 The Easiest Way is to Paint in Three Colors (subtask 4) | 0 | 0 | 0.000% |
401272 | GYM100380 M5 The Easiest Way is to Paint in Three Colors (subtask 5) | 0 | 0 | 0.000% |
401273 | GYM100380 M6 The Easiest Way is to Paint in Three Colors (subtask 6) | 0 | 0 | 0.000% |
401274 | GYM100380 M7 The Easiest Way is to Paint in Three Colors (subtask 7) | 0 | 0 | 0.000% |
401275 | GYM100380 M8 The Easiest Way is to Paint in Three Colors (subtask 8) | 0 | 0 | 0.000% |
401276 | GYM100380 N1 SAT USAT (subtask 1) | 0 | 0 | 0.000% |
401277 | GYM100380 N2 SAT USAT (subtask 2) | 0 | 0 | 0.000% |
401278 | GYM100380 N3 SAT USAT (subtask 3) | 0 | 0 | 0.000% |
401279 | GYM100380 N4 SAT USAT (subtask 4) | 0 | 0 | 0.000% |
401280 | GYM100380 N5 SAT USAT (subtask 5) | 0 | 0 | 0.000% |
401281 | GYM100380 N6 SAT USAT (subtask 6) | 0 | 0 | 0.000% |
401282 | GYM100380 N7 SAT USAT (subtask 7) | 0 | 0 | 0.000% |
401283 | GYM100380 O1 Almost bipartite beast (subtask 1) | 0 | 0 | 0.000% |
401284 | GYM100380 O2 Almost bipartite beast (subtask 2) | 0 | 0 | 0.000% |
401285 | GYM100380 O3 Almost bipartite beast (subtask 3) | 0 | 0 | 0.000% |
401286 | GYM100382 E Equilateral Polygon | 0 | 0 | 0.000% |
401287 | GYM100382 F Flawless Numbers | 0 | 0 | 0.000% |
401288 | GYM100382 G Grep | 0 | 0 | 0.000% |
401289 | GYM100382 H Hash It! | 0 | 0 | 0.000% |
401290 | GYM100382 I Interactive Problem 2 | 0 | 0 | 0.000% |
401291 | GYM100382 J Jolly Dolls | 0 | 0 | 0.000% |
401292 | GYM100382 K Block Shuffling (junior league) | 0 | 0 | 0.000% |
401293 | GYM100382 L Digit Permutation (junior league) | 0 | 0 | 0.000% |
401294 | GYM100382 M Mortal Points (junior league) | 0 | 0 | 0.000% |
401295 | GYM100382 N Non-convex Polygon (junior league) | 0 | 0 | 0.000% |
401296 | GYM100383 A Anti-Lines (high league) | 0 | 0 | 0.000% |
401297 | GYM100383 B Big Fellow (high league) | 0 | 0 | 0.000% |
401298 | GYM100383 C Concave Polygon (high league) | 0 | 0 | 0.000% |
401299 | GYM100383 D Dead Points (high league) | 0 | 0 | 0.000% |
401300 | GYM100383 E Equilateral Polygon | 0 | 0 | 0.000% |
401301 | GYM100383 F Flawless Numbers | 0 | 0 | 0.000% |
401302 | GYM100383 G Grep | 0 | 0 | 0.000% |
401303 | GYM100383 H Hash It! | 0 | 0 | 0.000% |
401304 | GYM100383 I Interactive Problem 2 | 0 | 0 | 0.000% |