310963: CF1914E2. Game with Marbles (Hard Version)

Memory Limit:256 MB Time Limit:3 S
Judge Style:Text Compare Creator:
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Description

E2. Game with Marbles (Hard Version)time limit per test3.5 secondsmemory limit per test256 megabytesinputstandard inputoutputstandard output

The easy and hard versions of this problem differ only in the constraints on the number of test cases and $n$. In the hard version, the number of test cases does not exceed $10^4$, and the sum of values of $n$ over all test cases does not exceed $2 \cdot 10^5$. Furthermore, there are no additional constraints on $n$ in a single test case.

Recently, Alice and Bob were given marbles of $n$ different colors by their parents. Alice has received $a_1$ marbles of color $1$, $a_2$ marbles of color $2$,..., $a_n$ marbles of color $n$. Bob has received $b_1$ marbles of color $1$, $b_2$ marbles of color $2$, ..., $b_n$ marbles of color $n$. All $a_i$ and $b_i$ are between $1$ and $10^9$.

After some discussion, Alice and Bob came up with the following game: players take turns, starting with Alice. On their turn, a player chooses a color $i$ such that both players have at least one marble of that color. The player then discards one marble of color $i$, and their opponent discards all marbles of color $i$. The game ends when there is no color $i$ such that both players have at least one marble of that color.

The score in the game is the difference between the number of remaining marbles that Alice has and the number of remaining marbles that Bob has at the end of the game. In other words, the score in the game is equal to $(A-B)$, where $A$ is the number of marbles Alice has and $B$ is the number of marbles Bob has at the end of the game. Alice wants to maximize the score, while Bob wants to minimize it.

Calculate the score at the end of the game if both players play optimally.

Input

The first line contains a single integer $t$ ($1 \le t \le 10^4$) — the number of test cases.

Each test case consists of three lines:

  • the first line contains a single integer $n$ ($2 \le n \le 2 \cdot 10^5$) — the number of colors;
  • the second line contains $n$ integers $a_1, a_2, \dots, a_n$ ($1 \le a_i \le 10^9$), where $a_i$ is the number of marbles of the $i$-th color that Alice has;
  • the third line contains $n$ integers $b_1, b_2, \dots, b_n$ ($1 \le b_i \le 10^9$), where $b_i$ is the number of marbles of the $i$-th color that Bob has.

Additional constraint on the input: the sum of $n$ for all test cases does not exceed $2 \cdot 10^5$.

Output

For each test case, output a single integer — the score at the end of the game if both Alice and Bob act optimally.

ExampleInput
5
3
4 2 1
1 2 4
4
1 20 1 20
100 15 10 20
5
1000000000 1000000000 1000000000 1000000000 1000000000
1 1 1 1 1
3
5 6 5
2 1 7
6
3 2 4 2 5 5
9 4 7 9 2 5
Output
1
-9
2999999997
8
-6
Note

In the first example, one way to achieve a score of $1$ is as follows:

  1. Alice chooses color $1$, discards $1$ marble. Bob also discards $1$ marble;
  2. Bob chooses color $3$, discards $1$ marble. Alice also discards $1$ marble;
  3. Alice chooses color $2$, discards $1$ marble, and Bob discards $2$ marble.

As a result, Alice has $a = [3, 1, 0]$ remaining, and Bob has $b = [0, 0, 3]$ remaining. The score is $3 + 1 - 3 = 1$.

It can be shown that neither Alice nor Bob can achieve a better score if both play optimally.

In the second example, Alice can first choose color $1$, then Bob will choose color $4$, after which Alice will choose color $2$, and Bob will choose color $3$. It can be shown that this is the optimal game.

Output

题目大意:爱丽丝和鲍勃通过玩弹珠游戏来决定谁拥有更多的弹珠。他们有n种不同颜色的弹珠,每种颜色的数量在1到10^9之间。游戏规则如下:轮流选择一种颜色,然后选择该颜色的一个弹珠,对手则必须丢弃所有该颜色的弹珠。当没有一种颜色是双方都拥有时,游戏结束。游戏的得分是爱丽丝和鲍勃剩余弹珠数的差值。要求计算如果双方都采取最佳策略,最终的游戏得分是多少。

输入数据格式:第一行包含一个整数t,表示测试用例的数量。每个测试用例包含三行,第一行是一个整数n,表示颜色的数量;第二行包含n个整数,表示爱丽丝拥有的每种颜色的弹珠数量;第三行包含n个整数,表示鲍勃拥有的每种颜色的弹珠数量。

输出数据格式:对于每个测试用例,输出一个整数,表示如果双方都采取最佳策略,最终的游戏得分。题目大意:爱丽丝和鲍勃通过玩弹珠游戏来决定谁拥有更多的弹珠。他们有n种不同颜色的弹珠,每种颜色的数量在1到10^9之间。游戏规则如下:轮流选择一种颜色,然后选择该颜色的一个弹珠,对手则必须丢弃所有该颜色的弹珠。当没有一种颜色是双方都拥有时,游戏结束。游戏的得分是爱丽丝和鲍勃剩余弹珠数的差值。要求计算如果双方都采取最佳策略,最终的游戏得分是多少。 输入数据格式:第一行包含一个整数t,表示测试用例的数量。每个测试用例包含三行,第一行是一个整数n,表示颜色的数量;第二行包含n个整数,表示爱丽丝拥有的每种颜色的弹珠数量;第三行包含n个整数,表示鲍勃拥有的每种颜色的弹珠数量。 输出数据格式:对于每个测试用例,输出一个整数,表示如果双方都采取最佳策略,最终的游戏得分。

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