1235 | NOIP2002:过河卒 | 360 | 619 | 58.158% |
1236 | NOIP2002:级数求和 | 138 | 186 | 74.194% |
1237 | NOIP2002:选数 | 200 | 421 | 47.506% |
1238 | NOIP2002:产生数 | 38 | 132 | 28.788% |
1239 | NOIP2002:均分纸牌 | 214 | 378 | 56.614% |
1240 | NOIP2002:字串变换 | 77 | 313 | 24.601% |
1241 | NOIP2002:自由落体 | 27 | 38 | 71.053% |
1242 | NOIP2002:矩形覆盖 | 10 | 23 | 43.478% |
1374 | NOIP2012:Vigenère密码 | 21 | 42 | 50.000% |
1375 | NOIP2012:国王游戏 | 15 | 34 | 44.118% |
1376 | NOIP2012:开车旅行 | 10 | 24 | 41.667% |
1377 | NOIP2012:同余方程 | 51 | 122 | 41.803% |
1378 | NOIP2012:疫情控制 | 6 | 12 | 50.000% |
1379 | NOIP2012:质因数分解 | 156 | 261 | 59.770% |
1380 | NOIP2012:寻宝 | 36 | 109 | 33.028% |
1381 | NOIP2012:摆花 | 29 | 62 | 46.774% |
1382 | NOIP2012:文化之旅 | 13 | 65 | 20.000% |
1386 | NOIP2012:借教室 | 52 | 111 | 46.847% |
1482 | 1.1-02:输出第二个整数 | 1787 | 2581 | 69.237% |
1492 | 1.2-02:浮点型数据类型存储空间大小 | 507 | 702 | 72.222% |
1502 | 1.3-02:计算(a+b)*c的值 | 901 | 1044 | 86.303% |
1512 | 1.3-12:计算球的体积 | 559 | 951 | 58.780% |
1522 | 1.4-02:输出绝对值 | 568 | 1725 | 32.928% |
1532 | 1.4-12:骑车与走路 | 504 | 1405 | 35.872% |
1543 | 1.5-02:财务管理 | 393 | 877 | 44.812% |
1553 | 1.5-12:与指定数字相同的数的个数 | 306 | 377 | 81.167% |
1563 | 1.5-22:津津的储蓄计划 | 142 | 322 | 44.099% |
1573 | 1.5-32:求分数序列和 | 95 | 118 | 80.508% |
1583 | 1.5-42:画矩形 | 335 | 615 | 54.472% |
1588 | 1.6-02:陶陶摘苹果 | 613 | 837 | 73.238% |
1598 | 1.6-12:计算2的N次方 | 100 | 329 | 30.395% |
1603 | 1.7-02:找第一个只出现一次的字符 | 0 | 0 | 0.000% |
1613 | 1.7-12:加密的病历单 | 0 | 1 | 0.000% |
1638 | 1.8-02:同行列对角线的格子 | 0 | 0 | 0.000% |
1658 | NOIP2015 / 1.8-22:神奇的幻方 | 114 | 151 | 75.497% |
1663 | 1.9-02:输出最高分数的学生姓名 | 93 | 125 | 74.400% |
1673 | 1.9-12:最长平台 | 107 | 237 | 45.148% |
1688 | 1.11-02:二分法求函数的零点 | 173 | 328 | 52.744% |
1698 | 1.12-02:短信计费 | 3 | 4 | 75.000% |
1760 | 2.1-1812:完美立方 | 209 | 460 | 45.435% |
1767 | 2.1-2472:子串计算 | 6 | 6 | 100.000% |
1800 | 2.2-7592:求最大公约数问题 | 225 | 358 | 62.849% |
1812 | 2.4-6262:流感传染 | 271 | 624 | 43.429% |
1824 | 2.5-1792:迷宫 | 226 | 764 | 29.581% |
1866 | 2.6-3532:最大上升子序列和 | 150 | 286 | 52.448% |
309998 | CF1770A. Koxia and Whiteboards | 0 | 0 | 0.000% |
309999 | CF1770B. Koxia and Permutation | 0 | 0 | 0.000% |
310000 | CF1770C. Koxia and Number Theory | 0 | 0 | 0.000% |
310001 | CF1770D. Koxia and Game | 0 | 0 | 0.000% |
310002 | CF1770E. Koxia and Tree | 0 | 0 | 0.000% |
310003 | CF1770F. Koxia and Sequence | 0 | 0 | 0.000% |
310004 | CF1770G. Koxia and Bracket | 0 | 0 | 0.000% |
310005 | CF1770H. Koxia, Mahiru and Winter Festival | 0 | 0 | 0.000% |
400696 | GYM100228 A Crypto Columns | 0 | 0 | 0.000% |
400697 | GYM100228 B Decorations | 0 | 0 | 0.000% |
400698 | GYM100228 C EKG Sequence | 0 | 0 | 0.000% |
400699 | GYM100228 D Phone Home | 0 | 0 | 0.000% |
400700 | GYM100228 E Polly Nomials | 0 | 0 | 0.000% |
400701 | GYM100228 F Pushing Boxes | 0 | 0 | 0.000% |
400702 | GYM100228 G Squadtrees | 0 | 0 | 0.000% |
400703 | GYM100228 H This Takes the Cake | 0 | 0 | 0.000% |
400704 | GYM100228 I Graph of Inversions | 0 | 0 | 0.000% |
400705 | GYM100228 J Common Permutation | 0 | 0 | 0.000% |
400706 | GYM100228 K Chessboard in FEN | 0 | 0 | 0.000% |
400707 | GYM100228 L Young Diagrams | 0 | 0 | 0.000% |
400708 | GYM100228 M Square, Segments and Point | 0 | 0 | 0.000% |
400709 | GYM100228 N Reductions | 0 | 0 | 0.000% |
400986 | GYM100300 A Cocktail | 0 | 0 | 0.000% |
400987 | GYM100300 B Increasing subsequences | 0 | 0 | 0.000% |
400988 | GYM100300 C Map Generator | 0 | 0 | 0.000% |
400989 | GYM100300 D Map Generator returns (MG-II) | 0 | 0 | 0.000% |
400990 | GYM100300 E Trigonometric optimization | 0 | 0 | 0.000% |
400991 | GYM100300 F Supersquare | 0 | 0 | 0.000% |
400992 | GYM100300 G Pseudographical recognizer | 0 | 0 | 0.000% |
400993 | GYM100300 H "Roman" corridor | 0 | 0 | 0.000% |
400994 | GYM100300 I Parabolic teleports | 0 | 0 | 0.000% |
400995 | GYM100300 J Magic pyramid | 0 | 0 | 0.000% |
401351 | GYM100417 A 12:30PM | 0 | 0 | 0.000% |
401503 | GYM100486 A Analog Clock Display | 0 | 0 | 0.000% |
401504 | GYM100486 B Collatz Conjecture | 0 | 0 | 0.000% |
401505 | GYM100486 C Text Encryption | 0 | 0 | 0.000% |
401506 | GYM100486 D Mine the Gradient | 0 | 0 | 0.000% |
401507 | GYM100486 E Invasion | 0 | 0 | 0.000% |
401508 | GYM100486 F Intergalactic Mortgage | 0 | 0 | 0.000% |
401509 | GYM100486 G Simple Polygon | 0 | 0 | 0.000% |
401510 | GYM100486 H Ambiguous Result | 0 | 0 | 0.000% |
401511 | GYM100486 I Domino tiling | 0 | 0 | 0.000% |
401512 | GYM100486 J Saving the Universe | 0 | 0 | 0.000% |
401513 | GYM100486 K Who is who's boss? | 0 | 0 | 0.000% |
403242 | GYM101090 A HHPaint | 0 | 0 | 0.000% |
403243 | GYM101090 B Square Root | 0 | 0 | 0.000% |
403244 | GYM101090 C Interesting Places | 0 | 0 | 0.000% |
403245 | GYM101090 D Road to Home | 0 | 0 | 0.000% |
403246 | GYM101090 E Ant and apples | 0 | 0 | 0.000% |
403247 | GYM101090 F Square | 0 | 0 | 0.000% |
403248 | GYM101090 G Pair | 0 | 0 | 0.000% |
403249 | GYM101090 H The Fence | 0 | 0 | 0.000% |
403250 | GYM101090 I Painting the natural numbers | 0 | 0 | 0.000% |
403251 | GYM101090 J Selection | 0 | 0 | 0.000% |
403252 | GYM101090 K Parquet | 0 | 0 | 0.000% |